Hoi4 Width
- Hoi4 WidthThere isn't an ideal combat width. Combat Width: The standard combat width is reduced from 80 to 75 and additional combat width from flanking is increased from 20 to 25. Harsh terrain tends to favor the defender. We would like to show you a description here but the site won’t allow us. "+Additional attacks" is how much combat width will be added for each extra direction of attack into the province. There are other sources dealing with this topic, however often those are simple graphs which are not suited to represent edge cases with the displayed combat widths. The encirclement is always big and at this point the Americans can't consolidate and I can quickly take them out. As an Indian, wanted to know if there's a literally any other Indian HOI4 player, I searched the whole internet to find absolutely nobody. hoi4-Combat-width-simulator Important features of this simulator: Change the province types you're fighting in. If you make 45-width divisions, then only. 40 width divisions are better for offense, they can stack higher breakthrough and can focus down defenders faster. Attacking from an additional province will expand the combat width by 40 per province. 10, 15, 18, 27 and 41-45 are the most well-rounded for using on different terrain, he litterally used math to determine that and even FeedBackGaming helped him to spread his work in the community. Go to hoi4 r/hoi4 • by I never join the axis, what I do is use my starting army as an elite force on the east and spam 2 width cav for the west. Defensive division width is a balance of considerations: smaller divs have more effective org per width, larger divs have more HP. com Divisions will be added from the reserve unless the combat width penalty exceeds 33%. hills = "cornsilk background with ". HOI4 combat width calculator Description I created this GUI tool in order to visualize which division widths work best on which terrain types in Hearts of Iron IV NSB. If attacking divisions come from more than one province, then another 40 width is added to the battlefield for each province. 5%), but not a hypothetical width of 94 (penalty of 35%). HOI4 combat width calculator Description I created this GUI tool in order to visualize which division widths work best on which terrain types in Hearts of Iron IV NSB. Thus the 'standard' division combat width. Plains provinces get a new combat width of 90. Sure, being able to efficiently getting as many cannons and tanks onto a battlefield is an important skill, but that's got nothing to do with combat width or cw meta. Combat width can vary by terrain type - gave forest provinces new width of 84 and reinforce width of 42 - gave jungle provinces new width of 84 and reinforce width of 42 - gave marsh provinces new width of 78 and reinforce width of 26 - gave urban provinces new width of 96 and reinforce width of 32. ago by Fabricensis The best combat widths are 10, 15, 18, 27 and 41-45 and I have maths to prove it TL/DR: I did some math to determine the best combat width in the new system. Is the 30 and 60 combat width still the meta in making divisions? 9 35 comments Add a Comment Hammurabae • 1 yr. 11 patch, province width is as follows: Forest province width is 84, with a reinforce width of 42 Jungle province width is 84, with a reinforce width of 42 Marsh province. Of course you must add engineer company, motorized recon company, and support artillery to buff this optimized division. Province widths now range from 75 to 96. Combat width: Maximum amount of battalions that can fight in a province. The sweet spot is around 18-22ish, although different people arrive at different ideal widths using different methods. There isn't an ideal combat width. So attacking from a single province, you could have 8 10-width divisions, 4 20-width divisions, or 2 40-width division. It depends on circumstances and play style. There is no single best combat width now, instead there are several effective combat widths to choose from. By using these templates you will be dominate on the battlefield in Hearts of Iron IV. The top 10 performers are between 9 and 18 width and the average effectiveness of 10 - 20w divs is about 5% better than 30 - 40w divisions. The exact formula for combat width is given on the wiki: https://hoi4. Movement cost: Increases the distance units have to travel by this factor. Most of these widths will not divide into each other easily, hopefully moving the ideal width away from multiples of 10. The normal maximum combat width provided by the battlefield is 80. In HoI4, you're not striving to make your CW as narrow as possible, you're trying to reach an arbitrary number because that's the optimal gameplay-wise. Divisions will be added from the reserve unless the combat width penalty exceeds 33%. The top 10 performers are between 9 and 18 width and the average effectiveness of 10 - 20w divs is about 5% better than 30 - 40w divisions. A 42 Width Tank Template. Combat width can vary by terrain type - gave forest provinces new width of 84 and reinforce width of 42 - gave jungle provinces new width of 84 and reinforce width of 42 - gave marsh provinces new width of 78 and reinforce width of 26 - gave urban provinces new width of 96 and reinforce width of 32. Units don't join a battle instantly, basically they need to roll based on their reinforce rate to join a fight once combat width opens up for them (why 50 divisions attacking isn't 50x strong than 1 division attacking). A 30 Width Tank Template. Combat width: Maximum amount of battalions that can fight in a province. The somewhat low-division organization is a bit of a hit. The vanilla HOI4 1. Targeting is now changed so that divisions will select targets up to its own width (so a 40w can fire on two 20w), but doing so spreads the damage over them relative to. r/hoi4 • 1 yr. I mean there must a few in this country of 1. com/davefeedbackgamingDiscord!. Change the weights relating to from how many sides you're attacking. Then I set everyone to aggressive and rush Washington. Base combat width is set to 96 and attacking from another direction adds a further 48. The best widths are usually considered 10, 15, 18, 27, and 41-45. Still, feel free to adjust the combat width based on starting circumstances and industrial capacity. Still, it won’t be too large a problem if you’re going against inferior troops whose organization can’t withstand your division attacks. As an Indian, wanted to know if there's a literally any other Indian HOI4 player, I searched the whole internet to find absolutely nobody. As far as I know and what I saw on the HoI4 sub reddit, it changed the combat width meta to 10, 15, 18, 27 and 41-45. 11 ‘Barbarossa’ update will make some pretty meaningful alterations to the game’s critical combat width mechanic, the way armour-piercing attacks work, and the reliability stat for divisions, according to the latest dev diary, posted on developer Paradox’s Forum on Wednesday. THIS is META of Combat Width - HOI4 No Step Back Combat Width GuideMain Channel https://www. The vanilla HOI4 1. The terrain of land provinces can affect the movement and combat performance of units, and cause attrition. But the penalties aren’t as severe as they used to be in the days of 20/40 only. THIS is META of Combat Width - HOI4 No Step Back Combat Width Guide Main Channel / davefeedbackgaming Show more Hearts of Iron IV 2016 Browse game Gaming Browse all gaming FULL BREAKDOWN On MY. R5: This was my first ever world conquest, I used this as an achievement run, getting the french and british spy achievement, new world order, around eurasia in 80 days, and more. com/davefeedbackgamingDiscord! http://www. All wings taking part in air-to-air combat (not just fighters and even if they don't get selected for damage dealing) gain 0. One way 40 width (and also larger) divisions were stronger than smaller ones was how they could concentrate all of their damage into one target overpowering defense more easily. THIS is META of Combat Width - HOI4 No Step Back Combat Width GuideMain Channel https://www. Sure, being able to efficiently getting as many cannons and tanks onto a battlefield is an important skill, but that's got nothing to do with combat width or cw meta. In terms of raw combat stats, one 40 width is pretty much always better than two 20 width. Some variance exists depending on your starting region, but most players won’t have to worry about this. 11 ‘Barbarossa’ update will make some pretty meaningful alterations to the game’s critical combat width mechanic, the way armour-piercing attacks work, and the reliability stat for divisions, according to the latest dev diary, posted on developer Paradox’s Forum on Wednesday. This gain gets reduced if there are not enough enemy planes to allow all planes to attack. That means you can have any number of divisions whose total combat width doesn't exceed 80 actively fighting. Hearts of Iron 4 ’s forthcoming 1. mountain = "light gray background with ". I'd like to propose a 2-point fix. Provinces’ width stats will now range from 75 (mountains) up to 96 (urban). doyouwantsumoore; Nov 16, 2019; Replies 8 Views 46K. 72). 5%), but not a hypothetical width of 94. The post also reveals the developers. Simply add 7 infantry and 2 artillery to your infantry template. Independent of combat and engagement width there is always at least 1 enemy division on each list of targets. The combat width penalty is calculated as 2 * (total_width - battle_width) / battle_width, so this shows that in a 80-width battle, it is possible to have a 93 width (penalty of 32. THERE ARE MULTIPLE SOLUTION since almost every width are now "viable". There is no single best combat width now, instead there are several effective combat widths to choose from. 10 width infantry should literally just be 5 battalions of infantry, support arty, and support engineers. EDIT: I made a mistake, the maximum penalty is 33% not 30%. The templates below will be 30 and 42 width, since you usually want armored divisions to be larger. For example, 25 width is ideal for mountains but is poor in other terrain. So attacking from a single province, you could have 8 10-width divisions, 4 20-width divisions, or 2 40-width division. Clarification on CV NAV and CV Fighter "missions" Secret Master; Monday at 22:53; Replies 19 Views 530. I have created a handy tool to calculate the. Its list of target could include five 14 width divisions (5*14 < 72) but if it were to encounter five 15 width divisions it could only engage four of them at the time (5*15 > 72). Divisions in reserve do not instantly fill go into combat when there's available combat width. This 36-width division offers excellent upside with the inclusion of soft attack to whittle down defenders even if they have what they need to turn aside standard troops. 11 patch, province width is as follows: Forest province width is 84, with a reinforce width of 42 Jungle province width is 84, with a reinforce width of 42 Marsh province. Provinces’ width stats will now range from 75 (mountains) up to 96 (urban). If you are the USA and have billions of factories, support AA and support AT is good too, or if you're feeling extremely spicy go 4 infantry with one of each battalion. Top HOI4 infantry template would be the 7/2, 20 width one. In HoI4, you're not striving to make your CW as narrow as possible, you're trying to reach an arbitrary number because that's the optimal gameplay-wise. Is the 30 and 60 combat width still the meta in making divisions? 9 35 comments Add a Comment Hammurabae • 1 yr. WarblingP • 5 min. Combat Width Calulator Is A GAME CHANGER! - HOI4 Combat Width GuideMain Channel https://www. Combat Width Calulator Is A GAME CHANGER! - HOI4 Combat Width Guide - YouTube 0:00 / 8:40 Combat Width Calulator Is A GAME CHANGER! - HOI4 Combat Width Guide FeedbackIRL 51. Combat Width Calulator Is A GAME CHANGER! - HOI4 Combat Width GuideMain Channel https://www. Combat Width Calulator Is A GAME CHANGER! - HOI4 Combat Width Guide - YouTube 0:00 / 8:40 Combat Width Calulator Is A GAME CHANGER! - HOI4 Combat Width Guide FeedbackIRL 51. The post also reveals the developers are “looking at reducing the overstacking penalty” applied to armies that have too many fighting divisions for the width of the province they’re in. Once you get the resources to pump out these divisions in force, it will take enemy naval superiority to stop you. In terms of raw combat stats, one 40 width is pretty much always better than two 20 width. Legend: desert = "red background with ⛭". Plains have a new base combat width of 90, while Mountains have a new combat width of 75. Rule of thumb: 20 width divisions are better for defense, they're easier to shuffle in and out of a fight without leaving a square undefended. 4) New players often don't understand width, how soft attack works, or what doctrines are actually doing. Are you a player that will micro your troops so you keep 25 width divisions in mountains? I find that a single width isn't best anyway. Sure, being able to efficiently getting as many cannons and tanks onto a battlefield is an important skill, but that's got nothing to do with combat width or cw meta. "+Additional attacks" is how much combat width will be added for each extra direction of attack into the province. HOI4 combat width calculator Description I created this GUI tool in order to visualize which division widths work best on which terrain types in Hearts of Iron IV NSB. Point #1: Change Combat width to 60, instead of 40 This is a mathematical change: 40 width allows ideal divisions of width 1, 2, 4, 5, 8, 10, and 20. Divisions in reserve do not instantly fill go into combat when there's available combat width. Still, feel free to adjust the combat width based on starting circumstances and industrial capacity. Having a smaller division width increases the chance to closely approach the optimal cap and reduces the maximum over-limit penalty, meaning greatly increased flexibility. 706 176 r/hoi4 Join • 10 days ago Most UK colonies are basically useless 109 29 r/hoi4 Join • 10 days ago Can this austria hungary game be saved? 1 / 8. The rule of thumb is that you want a combat width of 10, 20, or 40. The templates below will be 30 and 42 width, since you usually want armored divisions to be larger. Having a smaller division width increases the chance to closely approach the optimal cap and reduces the maximum over-limit penalty, meaning greatly increased flexibility. As of the 1. If anything, larger templates using fewer total support companies means they will consume less things per width. Individual battllion combat widths are changed as well. If you make 45-width divisions, then only one can join the battle, no matter how many you have in reserve. For whatever total width of force and ignoring supports for now, cutting it up into fewer, larger pieces consumes the exact same amount of supply, manpower, equipment, per width as smaller templates. TOP 2 🥈 HOI4 PLAYER 2ND PLACE ON HOI4 INTERNATIONALhttps://www. The 38-width division you see before you have just enough soft attack to be effective with a high enough troop number to support assaults. #HoI4 #HeartsOfIron4 #Germany Best combat width in No Step Back - 2 to 50 all tested Taureor 231K subscribers Join Subscribe 4K 117K views 11 months ago This is a longer video and it might not. com%2fLand_battle/RK=2/RS=wh6CSeKPZUKAurBoLI6CFMlydBA-" referrerpolicy="origin" target="_blank">See full list on hoi4. This will make its combat width 20 which is optimal for early – mid game. Most of these widths will not divide into each other easily, hopefully moving the ideal width away from multiples of 10. Combat Width: The standard combat width is reduced from 80 to 75 and additional combat width from flanking is increased from 20 to 25. THERE ARE MULTIPLE SOLUTION since almost every width are now "viable". com/davefeedbackgamingDiscord! http://www. Rule of thumb: 20 width divisions are better for defense, they're easier to shuffle in and out of a fight without leaving a square undefended. The sweet spot is around 18-22ish, although different people arrive at different ideal widths. The normal maximum combat width provided by the battlefield is 80. Go to hoi4 r/hoi4 • by Divisions in reserve do not instantly fill go into combat when there's available combat width. Divisions will be added from the reserve unless the combat width penalty exceeds 33%. This 36-width division offers excellent upside with the inclusion of soft attack to whittle down defenders even if they have what they need to turn aside standard troops. Combat Width Guide 2022 - NO STEP BACK Hearts of Iron 4 Hopefully this video will get you by for awhile till some meta multiplayer player gets the word out on the best templates. Most battlefields will have “combat width” of 80, meaning that optimal division sizes should be either 20 or 40, if you’re looking to min-max as much as possible ( Note: if a province is attacked from multiple directions simultaneously, each new province will add 40 to the total allowed combat width, which means more units will be able to. a 36 width division has a engagement width of 72. Thus the 'standard' division combat width is changed from 40/20 to 25. Divisions in reserve do not instantly fill go into combat when there's available combat width. THERE ARE MULTIPLE SOLUTION since almost every width are now "viable". The combat width penalty is calculated as 2 * (total_width - battle_width) / battle_width, so this shows that in a 80-width battle, it is possible to have a 93 width (penalty of 32. Urban provinces are now the “widest” with a width of 96. Combat Width Calulator Is A GAME CHANGER! - HOI4 Combat Width Guide - YouTube 0:00 / 8:40 Combat Width Calulator Is A GAME CHANGER! - HOI4 Combat Width Guide FeedbackIRL 51. Once you exceed 80, all other divisions must wait in reserve until an attacking division retreats. When you attack from a single province, the combat width is 80. THIS is META of Combat Width - HOI4 No Step Back Combat Width Guide Main Channel / davefeedbackgaming Show more Hearts of Iron IV 2016 Browse game Gaming Browse all gaming FULL BREAKDOWN On MY. If attacking divisions come from more than one province, then another 40 width is added to the battlefield for each province. Yep, everyone gets a width penalty. THIS is META of Combat Width - HOI4 No Step Back Combat Width GuideMain Channel https://www. originalwebcam [author] Feb 23, 2022 @ 5:52pm. The 38-width division you see before you have just enough soft attack to be effective with a high enough troop number to support assaults. Combat Width Guide 2022 - NO STEP BACK Hearts of Iron 4 Hopefully this video will get you by for awhile till some meta multiplayer player gets the word out on the best templates. Plains provinces get a new combat width of 90. 11+ update reworked the combat width by changing the 20 and 40 meta. Instead of plotting (combat width penalty) on the y-axis, (used combat width)* (combat width penalty) is plotted on the y-axis. Instead of production efficiency reduction, as in vanilla HOI4, the increase in resource demand from a single upgrade is much more capable of crippling a nation's production in BICE. All wings taking part in air-to-air combat (not just fighters and even if they don't get selected for damage dealing) gain 0. Wings completing their ground mission gain 0. 40 width divisions are better for offense, they can stack higher breakthrough and can focus down defenders faster. 3 more replies Justifyre1 • 1 yr. 11+ update reworked the combat width by changing the 20 and 40 meta. THIS is META of Combat Width - HOI4 No Step Back Combat Width GuideMain Channel https://www.